This is a list of all the projects I have worked on and my roles. (This page is under construction and incomplete). EA Sports Rugby for PS2 (2000) QA Released 18 years ago, this was the last EA sports game developed by The Creative Assembly, and it’s still one of the highest rated rugby games […]
Page Pending Description of the methods used to playtest the level and the key changes made through iteration.
Page Pending A description of the visual environment and the way lighting is used.
Page Pending A description of the audio visual methods used to guide the player through the level.
Page Pending This page will have a description of the levels setup in relation to the Ai’s arcs of fire and how they create areas of risk and areas where the player is safe.
Pending Content Description of the players movement flow and available cover, its effects on gameplay.
Pending Content Description of the levels rhythm and the methods I have been using to achieve it. Description of how I used iteration and play-testing to hone the rhythm
A Place to Start… Fire, smoke, and twisted metal. All that remains of the helicopter the Player rode in on lies before them, a visceral reminder of their “all or nothing” mission. Ahead of them the early morning chatter of birds is punctuated by harsh voices. The level opens with the player facing a small […]